AI Insights · Timothy · October 2024
Top 5 Historical Games Performance in Middle East, Q3 2024
Explore the performance trends of the leading historical games on the unified platform in the Middle East during Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the top historical games in the Middle East on the unified platform showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared during this period, based on data from Sensor Tower.
Royal Match, developed by Dream Games, Ltd., exhibited a relatively stable revenue pattern, peaking at approximately $713K in early September. The game experienced a downward trend in weekly downloads, starting at 73K and dropping to around 39K by mid-September, before slightly rebounding to 49K by the end of the quarter. Active user numbers remained robust, beginning at 897K and reaching nearly 960K in the last week of September.
1945 Air Force: Airplane games, from 1SOFT, saw fluctuating revenue figures, with a notable peak of $9.7K in early July, before settling around the $4K mark by the end of September. Downloads began strong at 23K, spiking to 29K in the second week of July, then gradually decreasing to 16K by the quarter’s close. Active users started at 127K and, despite a mid-quarter dip, stabilized at 115K by September’s end.
Frontline Heroes: WW2 Warfare by Homa showed modest revenue levels, peaking at $350 in early July and declining to $173 by the end of September. Download numbers remained relatively stable, starting at 19K and ending at 13K. Active users saw a slight increase from 81K to 87K over the quarter.
World War: Army Battle FPS 3D, published by Horus Entertainment, experienced minimal revenue, with a peak of $279 in late July. The game saw a steady increase in downloads, climbing from 6K in early July to nearly 20K by early September, before stabilizing at 14K by the end of the quarter. Active users also trended upward, rising from 14K to 28K, before slightly decreasing to 22K.
Lastly, Murder from Studio Seufz saw no revenue during this period. Download numbers started at 11K, peaked at 16K in early August, and then declined to 8K by September’s end. Active users increased from 32K to 40K in early August before tapering off to 28K by the end of the quarter.
These trends highlight the varied performance of historical games in the Middle East, with each game experiencing unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.